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Got a discovery about level design, boss pacing, or enemy placement? We're here to listen and amplify voices that deepen our understanding of neospin-level soulslike craft.

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Whether you're sharing a find, suggesting a game for analysis, or just want to chat about neospin design philosophy, we'd love to hear from you.

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No form goes unanswered. Contributor tips, reader submissions, and thoughtful critique shape our next articles and design breakdowns.

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This isn't a corporate inbox. You're talking to fellow enthusiasts in Sydney and around the world who live and breathe soulslike design analysis.

✍️ Contributors Welcome

If you've written about enemy placement mechanics, boss encounter pacing, or level shortcuts across modern releases, we want to feature your work and your voice.

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We credit ideas and share the thinking behind what makes it into our archive. No hidden editorial agenda—just passionate analysis and debate.